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extends Node3D
const SPEED: float = 2.0
const RADIUS: float = 5.0
var seed_pos: Vector3 = Vector3(RADIUS, 0, 0)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if get_node_or_null("Seed") == null:
get_parent().remove_child(self)
queue_free()
return
seed_pos = seed_pos.rotated(Vector3(0, 1, 0), SPEED*delta)
var real_pos = global_position + seed_pos
var space = get_world_3d().direct_space_state
var cast_pos = Vector3(real_pos.x, 100, real_pos.z)
var cast_dest = Vector3(cast_pos.x, 0, cast_pos.z)
var query = PhysicsRayQueryParameters3D.create(cast_pos, cast_dest)
query.collision_mask = 0b1
var result = space.intersect_ray(query)
if result:
$Seed.position = result.position - global_position
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