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author | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2023-09-25 20:54:05 -0400 |
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committer | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2023-09-25 20:54:05 -0400 |
commit | 07b76592d9e79c4e319bbc3c593ed5f2731b3b12 (patch) | |
tree | 518e6f34ffa6c6c5d66f57fe59e888db53682e2c /scripts/spinner.gd | |
parent | c7eb92fe061ce685814113a14f050c396f70ae5b (diff) |
Add spinner node
Diffstat (limited to 'scripts/spinner.gd')
-rw-r--r-- | scripts/spinner.gd | 29 |
1 files changed, 19 insertions, 10 deletions
diff --git a/scripts/spinner.gd b/scripts/spinner.gd index ffeebd7..370518d 100644 --- a/scripts/spinner.gd +++ b/scripts/spinner.gd @@ -1,19 +1,28 @@ extends Node3D - -var positions = [ - Vector3(-1, 0, -1), - Vector3( 1, 0, -1), - Vector3( 1, 0, 1), - Vector3(-1, 0, 1), -] +const SPEED: float = 2.0 +const RADIUS: float = 5.0 +var seed_pos: Vector3 = Vector3(RADIUS, 0, 0) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. - # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): - $dude.transform() - pass + if get_node_or_null("Seed") == null: + get_parent().remove_child(self) + queue_free() + return + + seed_pos = seed_pos.rotated(Vector3(0, 1, 0), SPEED*delta) + var real_pos = global_position + seed_pos + var space = get_world_3d().direct_space_state + var cast_pos = Vector3(real_pos.x, 100, real_pos.z) + var cast_dest = Vector3(cast_pos.x, 0, cast_pos.z) + var query = PhysicsRayQueryParameters3D.create(cast_pos, cast_dest) + query.collision_mask = 0b1 + var result = space.intersect_ray(query) + + if result: + $Seed.position = result.position - global_position |