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-rw-r--r--scripts/spinner.gd29
1 files changed, 19 insertions, 10 deletions
diff --git a/scripts/spinner.gd b/scripts/spinner.gd
index ffeebd7..370518d 100644
--- a/scripts/spinner.gd
+++ b/scripts/spinner.gd
@@ -1,19 +1,28 @@
extends Node3D
-
-var positions = [
- Vector3(-1, 0, -1),
- Vector3( 1, 0, -1),
- Vector3( 1, 0, 1),
- Vector3(-1, 0, 1),
-]
+const SPEED: float = 2.0
+const RADIUS: float = 5.0
+var seed_pos: Vector3 = Vector3(RADIUS, 0, 0)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
-
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
- $dude.transform()
- pass
+ if get_node_or_null("Seed") == null:
+ get_parent().remove_child(self)
+ queue_free()
+ return
+
+ seed_pos = seed_pos.rotated(Vector3(0, 1, 0), SPEED*delta)
+ var real_pos = global_position + seed_pos
+ var space = get_world_3d().direct_space_state
+ var cast_pos = Vector3(real_pos.x, 100, real_pos.z)
+ var cast_dest = Vector3(cast_pos.x, 0, cast_pos.z)
+ var query = PhysicsRayQueryParameters3D.create(cast_pos, cast_dest)
+ query.collision_mask = 0b1
+ var result = space.intersect_ray(query)
+
+ if result:
+ $Seed.position = result.position - global_position