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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-26 22:45:36 +0100
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-26 22:45:36 +0100
commit5e62cca19ee202353d9ad17c9ee0cfe96671864b (patch)
tree13a147df96eed2955683ab2ba1b8883ce792f665 /models/portal.blend.import
parentf87b54a8a1cb8dba0c8fd85f9e00665a85bdace3 (diff)
dungeon_manager: Create 3D portal model with texture
Diffstat (limited to 'models/portal.blend.import')
-rw-r--r--models/portal.blend.import51
1 files changed, 51 insertions, 0 deletions
diff --git a/models/portal.blend.import b/models/portal.blend.import
new file mode 100644
index 0000000..2ea2d0a
--- /dev/null
+++ b/models/portal.blend.import
@@ -0,0 +1,51 @@
+[remap]
+
+importer="scene"
+importer_version=1
+type="PackedScene"
+uid="uid://qk10uduhdjr1"
+path="res://.godot/imported/portal.blend-abbdc16f3d286a69c387458cff373f6c.scn"
+
+[deps]
+
+source_file="res://models/portal.blend"
+dest_files=["res://.godot/imported/portal.blend-abbdc16f3d286a69c387458cff373f6c.scn"]
+
+[params]
+
+nodes/root_type=""
+nodes/root_name=""
+nodes/apply_root_scale=true
+nodes/root_scale=1.0
+nodes/import_as_skeleton_bones=false
+meshes/ensure_tangents=true
+meshes/generate_lods=true
+meshes/create_shadow_meshes=true
+meshes/light_baking=1
+meshes/lightmap_texel_size=0.2
+meshes/force_disable_compression=false
+skins/use_named_skins=true
+animation/import=true
+animation/fps=30
+animation/trimming=false
+animation/remove_immutable_tracks=true
+animation/import_rest_as_RESET=false
+import_script/path=""
+_subresources={}
+blender/nodes/visible=0
+blender/nodes/active_collection_only=false
+blender/nodes/punctual_lights=true
+blender/nodes/cameras=true
+blender/nodes/custom_properties=true
+blender/nodes/modifiers=1
+blender/meshes/colors=false
+blender/meshes/uvs=true
+blender/meshes/normals=true
+blender/meshes/tangents=true
+blender/meshes/skins=2
+blender/meshes/export_bones_deforming_mesh_only=false
+blender/materials/unpack_enabled=true
+blender/materials/export_materials=1
+blender/animation/limit_playback=true
+blender/animation/always_sample=true
+blender/animation/group_tracks=true