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author | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-22 15:33:22 +0100 |
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committer | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-22 15:33:22 +0100 |
commit | e9b2e264f767da4e630a515ae3217f3966be9ce6 (patch) | |
tree | 3f7517104ed7061eb9be9e9d70b9abefa10cac80 /prefabs/test_arena.tscn | |
parent | 5f6ba92130f55ec81f2336d488743c6ff2aeaf74 (diff) |
bsp_level_generator: Create navigation mesh
Also make enemy AI use nav mesh for finding player
Diffstat (limited to 'prefabs/test_arena.tscn')
-rw-r--r-- | prefabs/test_arena.tscn | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/prefabs/test_arena.tscn b/prefabs/test_arena.tscn index 81bd235..7bdeba8 100644 --- a/prefabs/test_arena.tscn +++ b/prefabs/test_arena.tscn @@ -113,6 +113,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 20) collision_layer = 5 motion_mode = 0 target = NodePath("../Player") -gravity_enabled = true [node name="BspLevelGenerator" parent="." instance=ExtResource("4_501hd")] |