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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-22 15:33:22 +0100
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-22 15:33:22 +0100
commite9b2e264f767da4e630a515ae3217f3966be9ce6 (patch)
tree3f7517104ed7061eb9be9e9d70b9abefa10cac80 /prefabs/test_arena.tscn
parent5f6ba92130f55ec81f2336d488743c6ff2aeaf74 (diff)
bsp_level_generator: Create navigation mesh
Also make enemy AI use nav mesh for finding player
Diffstat (limited to 'prefabs/test_arena.tscn')
-rw-r--r--prefabs/test_arena.tscn1
1 files changed, 0 insertions, 1 deletions
diff --git a/prefabs/test_arena.tscn b/prefabs/test_arena.tscn
index 81bd235..7bdeba8 100644
--- a/prefabs/test_arena.tscn
+++ b/prefabs/test_arena.tscn
@@ -113,6 +113,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 20)
collision_layer = 5
motion_mode = 0
target = NodePath("../Player")
-gravity_enabled = true
[node name="BspLevelGenerator" parent="." instance=ExtResource("4_501hd")]