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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-19 21:41:34 +0100
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-19 21:41:34 +0100
commit91f52909087dca648df82ea7fe77c2348a18c06f (patch)
tree95a2b1aa37b0a6c063ca2628dd9850529988ab98 /prefabs
parent0abec8156bd944aa883d544850ee1187219ba943 (diff)
bsp_level_generator: Add 3D floor and wall generation
Still need to figure out how to place and generator doors between rooms
Diffstat (limited to 'prefabs')
-rw-r--r--prefabs/bsp_level_generator.tscn4
-rw-r--r--prefabs/test_arena.tscn10
2 files changed, 6 insertions, 8 deletions
diff --git a/prefabs/bsp_level_generator.tscn b/prefabs/bsp_level_generator.tscn
index 9b3c198..dbb62a5 100644
--- a/prefabs/bsp_level_generator.tscn
+++ b/prefabs/bsp_level_generator.tscn
@@ -2,7 +2,5 @@
[ext_resource type="Script" path="res://scripts/bsp_level_generator.gd" id="1_6jn1x"]
-[node name="BspLevelGenerator" type="Node2D"]
+[node name="BspLevelGenerator" type="Node3D"]
script = ExtResource("1_6jn1x")
-
-[node name="Camera2D" type="Camera2D" parent="."]
diff --git a/prefabs/test_arena.tscn b/prefabs/test_arena.tscn
index 7b7a510..b5e45db 100644
--- a/prefabs/test_arena.tscn
+++ b/prefabs/test_arena.tscn
@@ -1,8 +1,9 @@
-[gd_scene load_steps=9 format=3 uid="uid://dlevowk0jrhlg"]
+[gd_scene load_steps=10 format=3 uid="uid://dlevowk0jrhlg"]
[ext_resource type="PackedScene" uid="uid://cc1m2a1obsyn4" path="res://addons/fpc/character.tscn" id="1_vc6b5"]
[ext_resource type="Script" path="res://scripts/player.gd" id="2_puqns"]
[ext_resource type="PackedScene" uid="uid://cuad3khwmhnsa" path="res://prefabs/enemy.tscn" id="3_4ykmj"]
+[ext_resource type="PackedScene" uid="uid://w7hxcvuvud" path="res://prefabs/bsp_level_generator.tscn" id="4_501hd"]
[sub_resource type="Environment" id="Environment_2poci"]
background_color = Color(0.130548, 0.170599, 0.433834, 1)
@@ -79,6 +80,7 @@ transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107,
[node name="Player" parent="." node_paths=PackedStringArray("HEAD", "HEADBOB_ANIMATION") instance=ExtResource("1_vc6b5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.97532, -1.28752, 0.602886)
+motion_mode = 1
HEAD = NodePath("PlayerCam")
HEADBOB_ANIMATION = NodePath("PlayerCam/HeadAnimation")
LEFT = "left"
@@ -89,6 +91,7 @@ jumping_enabled = false
in_air_momentum = false
sprint_enabled = false
crouch_enabled = false
+gravity_enabled = false
[node name="PlayerCam" type="Node3D" parent="Player"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
@@ -114,7 +117,4 @@ motion_mode = 0
target = NodePath("../Player")
gravity_enabled = true
-[node name="CSGBox3D" type="CSGBox3D" parent="."]
-use_collision = true
-flip_faces = true
-size = Vector3(20, 4, 20)
+[node name="BspLevelGenerator" parent="." instance=ExtResource("4_501hd")]