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author | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-23 19:24:56 +0100 |
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committer | Lucas Fryzek <lucas.fryzek@fryzekconcepts.com> | 2024-09-23 19:25:46 +0100 |
commit | b262d5d194036571d0b3adad3c9914ba9dbe0c8b (patch) | |
tree | 8b2c97809f05450fa7624c811065f0cb6993b2a6 /scripts/dungeon_manager.gd | |
parent | b62062c72a2354ba06b53706d94d3db53c224f12 (diff) |
enemy: Add line of sight to AI to look for player
Diffstat (limited to 'scripts/dungeon_manager.gd')
-rw-r--r-- | scripts/dungeon_manager.gd | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scripts/dungeon_manager.gd b/scripts/dungeon_manager.gd index 513fcd6..ec3f5d4 100644 --- a/scripts/dungeon_manager.gd +++ b/scripts/dungeon_manager.gd @@ -15,7 +15,9 @@ func create_enemies() -> void: for i in range(num_enemies): var enemy = enemy_inst.instantiate() - enemy.target = $Player + + # Target is controlled through enemy wander AI + enemy.target = null var found_pos = false while not found_pos: |