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[gd_scene load_steps=4 format=3 uid="uid://bby6nvx5y03x"]
[sub_resource type="BoxMesh" id="BoxMesh_80n3v"]
size = Vector3(1, 0.1, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yj1cw"]
albedo_color = Color(0, 0, 0.988235, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_5ln3u"]
[node name="Exit" type="Area3D"]
collision_layer = 4
collision_mask = 4
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
mesh = SubResource("BoxMesh_80n3v")
surface_material_override/0 = SubResource("StandardMaterial3D_yj1cw")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("BoxShape3D_5ln3u")
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