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authorLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-22 19:57:04 +0100
committerLucas Fryzek <lucas.fryzek@fryzekconcepts.com>2024-09-22 19:57:04 +0100
commit84bb8cbec9dd17fd86885f378208ebfec96a3f77 (patch)
treef9a1660ad23d4f674e271e5f825af3dbf8168151 /prefabs/bsp_level_generator.tscn
parent599c8dd969ca3eec1767eaf3585ae9a32d23fa57 (diff)
bsp_level_generator: Fix navmesh generation
Make it so doors generate properly in the navigation mesh
Diffstat (limited to 'prefabs/bsp_level_generator.tscn')
-rw-r--r--prefabs/bsp_level_generator.tscn2
1 files changed, 2 insertions, 0 deletions
diff --git a/prefabs/bsp_level_generator.tscn b/prefabs/bsp_level_generator.tscn
index f9e05db..6d8fa48 100644
--- a/prefabs/bsp_level_generator.tscn
+++ b/prefabs/bsp_level_generator.tscn
@@ -7,6 +7,8 @@
[sub_resource type="NavigationMesh" id="NavigationMesh_q1fo6"]
geometry_parsed_geometry_type = 1
geometry_collision_mask = 4294967041
+agent_radius = 0.25
+region_min_size = 1.0
[node name="BspLevelGenerator" type="Node3D"]
script = ExtResource("1_6jn1x")